Spegul (Peg) Abnam

Necromance Ogre

Description:

Name: Gift
True Name: Spegul (Peg) Abnam
Alignment: Aberrant (Evil)
MDC: 200 + 500 (For Natural Body Armor)
Attributes: I.Q.: 18, M.E.: 11, M.A.: 7 P.S.: 40 (25), P.P.: 21 (3), P.E.: 22 (14%/4), P.B.: 4, SPD: 44 (30 mph/48 km) [Physical Strength is Supernatural]
Weight: 420 lbs (190.5 kg) Height: 7 foot 10 inches (2.39 meters)
Age: 35 Race: Ogre Sex: Male
Disposition:
Serving the god of Det, Gift has been sent to the City by Three Rivers to research using entities in combination with animating the dead. So far he has discovered how to lock the entities into a form of the past mortal including some of the mortal’s knowledge.
To perform these type of experiments, his god gave him the knowledge how to trap entities using wards and magical circles.
Peg has made it clear that he is a neutral territory and will respond with deadly force to anyone fighting in his area never mind attacking him. He has set up a hospital station using these entities. The side benefit to this experiment is the mortals who do not survive, Peg uses for experiments and trying to an entity to an animated corpse. He has had to destroy a dozen of these entities already when the entity has gone further insane and confused. One entity has survived although unable to feed the PPE in the state and is quickly fading/decaying.
During this time the hospital has helped a few explorers and a lot of the mutants in the city. This is the third location the test has been moved to and is relatively new.

OCC: Necromancer (Bio-Wizardry Enhanced) Experience Level: Eighth (8)
Combat Skill: Hand to Hand; Assassin and Boxing
Attacks per Melee: Eight (10)
Bonuses, Combat: 5 to Strike, +9 to Parry, +9 to Dodge, +39 damage, +5 to Roll with punch, fall, or impact, +2 to Initiative, Knock-Out / Stun Natural 17-20
Supernatural Punch Damage: Inflicts 6D6
25 S.D.C. on a restrained punch, 5D6 M.D. on a full strength punch, or 1D6x10 M.D. on a power punch (counts as two melee attacks).
Bonus; Save: Lethal Poison 14: +4, Non-Lethal Poison 16: +4, Harmful Drugs 15: +3, Insanity 12: +0, Psionics 15: +0, Magic 12: +5, Horror Factor [Varies]: +8
Natural Abilities: 40 ft (12.2 meter) Night Vision (Replaced by Eyes of Eylor), +2 Save vs Horror Factor
Magic Abilities: Union with the Dead, Augmentation, Animate and Control Dead (32 total / costs 10 P.P.E.), Impervious to Vampires (Mind Control Bite & Turning into Vampires), Horror Factor 9
P.P.E.: 202 (Gains 2D6 per level

Bio: